![]() What am I misunderstanding? Sorry, I know this branched off from just the plunger but all the posts I saw also included these settings and I may not be taking advantage of things properly. I'm likely misreading these statements, but if you can parse the L-CTRL and R-CTRL (per the NUDGE_?_INPUT), then why would we need to change the nudge keys in FX3 to begin with? then setup these parameters and DOFLinx will parse the CTRL presses to new FX3 nudge keys. but if you don't want to reprogram your nudge buttons away from L-CTRL and R-CTRL. Defaults keys are L-CTRL, R-CTRL and SPACE.Sadly L-CTRL and R-CTRL do not work and will need to be changed. NUDGE_LEFT_KEY - These keys setup within FX3 to trigger keyboard nudge. Reading the guide on this led me down a rabbit hole a bit.I was looking at the NUDGE_LEFT_KEY and the NUDGE_LEFT_INPUT and the guide confused me a bit: Okay I took a look at some posts, and your guide on this.So I wouldn't need to do anything with a SUP.ini (unless I want to do MX stuff I guess).This will go directly in my doflinx.ini file. Of course if you need to adjust the output plunger key from for FX3 to something else for Zaccaria you can do that with a message to DOFLinx before the emulator starts. If you set that to 1, then when DOFLinx is activated by a PROCESSES= process name that is not special, ie FX2, FX3, FP, etc, so like Zaccaria, then the plunger check will be performed and send the configured key to the keyboard buffer. Check out the parameter for DOFLinx NUDGE_CHECK_BASIC_KEYBOARD= If so, maybe it could be specified in something like the Sup.ini file or the doflinx.ini? So maybe there could be a Sup.ini for Zaccaria that defines that tells DOFLinx to use the plunger to trigger the key press.I guess there would need to be code in DOFLinx to handle this and to be mapped in the Sup.ini. If I am correct in this, then couldn’t you read the plunger and when it reaches a point send a key press? The key press being the button used to launch the ball. FEATURES - Space Shuttle table is playable totally free. ![]() They had created and produced more than 35 different pinball machines between 19. The DOFLinx right-click test can test an attached plunger, which tells me you can read the connected device regardless of game system. Zaccaria was founded by three brothers (Marino, Franco, & Natale) and was the 3rd largest manufacturer of pinball machines in the world (behind Bally & Williams). I was thinking about the plunger support and wanted to understand something.I am currently updating the NVIDIA worked. ![]() I am out of options since the gmae works in a different older computer without 3D cards, albeit lagging, but it does not work in my better laptop with NVIDIA Geforce GT640, which runs relatively powerful games smoothly. I tried to go to Steams setting and enable overlay. The requirement is not the issue, for sure. I tried installing the Windows update some other threat was suggesting, but the message clearly said it was not needed for this computer after I tried to install it.ĪNyways, this computer runs powerful games, including Pinball Arcade. After I decide to play the table the game crashes and the system takes mt back to WIndows with no error message. After I FORCED the NVIDIA card to start the game, at least I got to see the main menu and the option to choose a table. Beforehand, the main screen was not even showing up. I DID GO to the NVIDIA control panel, and FORCED the card to run the game. oh yeah, I tried installing the game in another laptop, much older and running Linux and it actually run and I was able to play the table, however it uses a integrated graphic card, so it cannot run that game without a potent fan, which I don't have.īack to this laptop - this newer laptop has an integrated card which I don't use for the game, and a NVidia card. Posted 28 February 2020 - 01:29 AM Has anyone gotten Zaccaria to work in Pinup Popper I followed the instructions on Nailbusters site and cannot load a single table.The second file exportzaccaria-pinball.pupgames, where does that go I assume the same place as the. Read on if you want to know what I did for the troubleshooting. Quick answer/Conclusion: Solved issue updating the NVIDIA Geforce GT640 card.
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